ppWe are looking for an exceptional researcher with a proven track record in using machine learning for solving computer vision and graphics problems (e.g., neural rendering, radiance field reconstruction, novel view synthesis, generative models for images and videos, ML-based scene generation) as well as an outstanding software engineer who can prototype invented algorithms. /ppResearch Scientist, Photorealistic, Large-Scale Scene Representations (PhD) Responsibilities /pulliParticipating in cutting edge research in neural 3D modeling and rendering, computer vision, and graphics /liliDeveloping efficient deep neural network models for 3D content generation and tracking /liliContributing research that can be applied to Meta VR/AR product development /li /ulpMinimum Qualifications /pulliCurrently has, or is in the process of obtaining, a PhD and/or postdoctoral assignment in the field of computer vision, computer graphics, machine learning or a related field /liliCurrently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta /liliExperience with neural rendering, novel view synthesis, 3D reconstruction, computer graphics. Interpersonal experience: cross-group and cross-culture collaboration /liliInterpersonal experience: cross-group and cross-culture collaboration /liliMust obtain work authorization in the country of employment at the time of hire, and maintain ongoing work authorization during employment /li /ulpPreferred Qualifications /pulliProven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as first-authored publications at leading conferences (e.g., SIGGRAPH, CVPR, ECCV, ICCV, NeurIPS, ICLR, ICML) or journals (e.g., PAMI, IJCV, JMLR, ToG) /lili3+ years experience designing and developing computer vision or machine learning algorithms in C++ /lili3+ years of experience with prototyping algorithms in Python /liliExperience with neural rendering approaches such as NeRF, Gaussian Splatting, Image-based 3D Reconstruction and Relocalisation /liliExperience in 3D computer vision, graphics, and deep learning models for this domain /liliDemonstrated software engineer experience via previous internships, work experiences, coding competitions, or widely used contributions in open source repositories (e.g. GitHub) /li /ul /p #J-18808-Ljbffr